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shedinjask
09-23-2007, 03:55 PM
The sun continues to shine.

Razz (Roserade) @ Choice Scarf -- Natural Cure
EVs: 44 HP/212 Spd/252 SAtk -- Modest (+SAtk, -Atk)
- Leaf Storm
- Sludge Bomb
- Sleep Powder
- Energy Ball

This is a great lead and revenge killer. I want to fit HP Ice in somewhere, maybe over Energy Ball.

Hiidoran (Heatran) @ Life Orb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Overheat
- Fire Blast
- Earth Power
- Explosion

Often used as a bluff for Scarfran, switching into fire attacks. Then I 2HKO their Blissey.

Grow (Tangrowth) @ Heat Rock -- Chlorophyll
EVs: 252 HP/100 Atk/156 Def -- Impish (+Def, -SAtk)
- Morning Sun
- Power Whip
- Earthquake
- Sunny Day

The other half of Growthtran and the reason I wanted a Sunny Day team. Numerous times I wish I ran Grass Knot over Power Whip, but I want to keep EQ.

Check (Shedinja) @ Focus Sash
EVs: 4 HP/252 Atk/252 Spd -- Adamant (+Atk, -SAtk)
- Will-o-wisp
- Shadow Claw
- X-Scissor
- Protect

I might want Shadow Sneak over Claw. It could help.

Dong (Claydol) @ Leftovers
EVs: 252 HP/4 Def/252 SDef -- Calm (+SDef, -Atk)
- Earth Power
- Ice Beam
- Light Screen
- Rapid Spin

Spinner for Shed and dragon slayer.

Forretresses (Forretress) @ Heat Rock
EVs: 252 HP/4 Atk/252 Def -- Relaxed (+Def, -Spd)
- Explosion
- Gyro Ball
- Sunny Day
- Stealth Rock

Faux spinner. Also sets up Sun and SR, and lols at DD.

rogier
10-08-2007, 09:39 AM
nice idea but you might wnna add grouden for the sun factor

shedinjask
10-29-2007, 08:39 PM
Groudon is uber. This is OU.