Conan Edogawa
01-30-2005, 05:26 AM
Since this forum don't have a "Other Game" Forum, I guess if you want to talk about other games than Pokemon, you can post here. Here's my first post:
By reading the information below, you might decide if you want to buy the game or not…will you? ^^ (If you know Vietnamese and English very well, can you translate them for me please^^)
All of the content below are Copyrighted 1997-2001 RAD Game Tools, Inc.; 2003 Bethesda Sofworks LLC, a ZeniMax Media company ; 199 Numerical Design, Ltd. ; and the Microsoft Corporation. (Permission asked)
Game: The Elder Scrolls III: Morrowind (Platinum Hits)
Console: Xbox, PS2, maybe Game Cube (Graphics are somewhat similar to Age of Empire II).
Players: 1
Rated: Teen (Blood, Violence)
Rank: 3 stars
Year: 2002
Game include: User Guide booklet, Map, Disc and other misc.
Availability in US: Any game store (Wal-Mart, Target…)
Guideline: FULFILL YOUR DESTINY. Snatched form prison by the Emperor’s decree, you arrive at the port of Seyda Neen in the waning years of the Third Era with nothing but the name of a contact in Balmora…completely ignorant of the Prophecies of the Incarnate, your mission, and the role you are to play in Morrowind’s history.
*WINNER OF MORE THAN 50 AWARDS, including RPG of the Year and Game of the Year.
*LIVE ANOTHER LIFE. Play any character you can imagine, from the heroic warrior to the secret assassin.
*EXPLORE ANOTHER WORLD. The enormous game world is open and free for you to discover. Go anywhere you want and do anything you want.
*NEXT GENERATION TECHNOLOGY. Realistic textures and objects, incredible polygon counts, and advanced weather systems truly take you to another world.
Introduction to Morrowind: (from booklet)
The essence of any Elder Scrolls role-playing game has always been simple: let you do what you want, and make sure you have fun doing it. Huge, detailed, and open-ended are words that frequently come up when talking about ARENA, DAGGERFALL, and now MORROWIND. We don’t believe a good role-playing game should restrict you from making choices, but remember that it’s another skill to learn and might take time away from your magical studies.
One of the first questions people usually ask us is, “What do I do in this game?” The answer we give is inevitably “Well, what do you want to do?” Do you want to be a noble knight or a treacherous swine? Do you want people to like you? Do you want people to loathe and fear you? Do you prefer casting spells, wielding swords, or both? Want to plunder dungeons and tombs? Rise to head of a guild? Gather information from everyone about everything? Whatever you interests, there’s plenty for you to do.
One minute you may be gazing up at the moons and stars over the plains or out for a swim in the Sea of Ghosts, and running for your life from a cliff racer or slaughter fish the next. Any place in Morrowind can quickly turn deadly. Vvardenfell, the setting for MORROWIND, is a culturally and geographically diverse place, dominated by the volcanic Red Mountain and surrounding wastelands. You’ll find the island’s population in a variety of different settlements, including small fishing villages with stick huts, strange towns where houses that look like large bug shells are used for housing, dwellings made of giant mushrooms grown by mages, and the majestic ancient city of Vivec.
Everywhere you go you will find an assortment of do-gooders, scoundrels, eccentrics, and ordinary people just trying to make their way in the world. How you choose to interact with them is entirely up to you, and as a result you will find your game play experience may be completely different from anyone else’s. Trust whom you will, dispatch whomever you want, but be prepared for the consequences.
MORROWIND is filled with things for you to do…hundreds and hundreds of things. During your efforts to complete the main quest or rise to power in a faction, don’t forget to leave the beaten path now and then to see what’s over the next ridge., Or, talk to people you meet to see what problems or assistance they may reveal to you. It is in these moments, and thousands of others like them, that you will forget the real world--sometimes for much longer than you intended--and lose yourself in ours. Perhaps it’ll be spent searching for a lost artifact that is rumored to be hidden in a tomb. Maybe you’ll choose a side in a war between rival guilds.
No matter what your preference, there’s no right or wrong way to play MORRWIND.
-The MORRWIND Team
http://img188.exs.cx/img188/459/bookletcover8ra.gif
http://img181.exs.cx/img181/9725/morrowindgamecover3qi.gif
By reading the information below, you might decide if you want to buy the game or not…will you? ^^ (If you know Vietnamese and English very well, can you translate them for me please^^)
All of the content below are Copyrighted 1997-2001 RAD Game Tools, Inc.; 2003 Bethesda Sofworks LLC, a ZeniMax Media company ; 199 Numerical Design, Ltd. ; and the Microsoft Corporation. (Permission asked)
Game: The Elder Scrolls III: Morrowind (Platinum Hits)
Console: Xbox, PS2, maybe Game Cube (Graphics are somewhat similar to Age of Empire II).
Players: 1
Rated: Teen (Blood, Violence)
Rank: 3 stars
Year: 2002
Game include: User Guide booklet, Map, Disc and other misc.
Availability in US: Any game store (Wal-Mart, Target…)
Guideline: FULFILL YOUR DESTINY. Snatched form prison by the Emperor’s decree, you arrive at the port of Seyda Neen in the waning years of the Third Era with nothing but the name of a contact in Balmora…completely ignorant of the Prophecies of the Incarnate, your mission, and the role you are to play in Morrowind’s history.
*WINNER OF MORE THAN 50 AWARDS, including RPG of the Year and Game of the Year.
*LIVE ANOTHER LIFE. Play any character you can imagine, from the heroic warrior to the secret assassin.
*EXPLORE ANOTHER WORLD. The enormous game world is open and free for you to discover. Go anywhere you want and do anything you want.
*NEXT GENERATION TECHNOLOGY. Realistic textures and objects, incredible polygon counts, and advanced weather systems truly take you to another world.
Introduction to Morrowind: (from booklet)
The essence of any Elder Scrolls role-playing game has always been simple: let you do what you want, and make sure you have fun doing it. Huge, detailed, and open-ended are words that frequently come up when talking about ARENA, DAGGERFALL, and now MORROWIND. We don’t believe a good role-playing game should restrict you from making choices, but remember that it’s another skill to learn and might take time away from your magical studies.
One of the first questions people usually ask us is, “What do I do in this game?” The answer we give is inevitably “Well, what do you want to do?” Do you want to be a noble knight or a treacherous swine? Do you want people to like you? Do you want people to loathe and fear you? Do you prefer casting spells, wielding swords, or both? Want to plunder dungeons and tombs? Rise to head of a guild? Gather information from everyone about everything? Whatever you interests, there’s plenty for you to do.
One minute you may be gazing up at the moons and stars over the plains or out for a swim in the Sea of Ghosts, and running for your life from a cliff racer or slaughter fish the next. Any place in Morrowind can quickly turn deadly. Vvardenfell, the setting for MORROWIND, is a culturally and geographically diverse place, dominated by the volcanic Red Mountain and surrounding wastelands. You’ll find the island’s population in a variety of different settlements, including small fishing villages with stick huts, strange towns where houses that look like large bug shells are used for housing, dwellings made of giant mushrooms grown by mages, and the majestic ancient city of Vivec.
Everywhere you go you will find an assortment of do-gooders, scoundrels, eccentrics, and ordinary people just trying to make their way in the world. How you choose to interact with them is entirely up to you, and as a result you will find your game play experience may be completely different from anyone else’s. Trust whom you will, dispatch whomever you want, but be prepared for the consequences.
MORROWIND is filled with things for you to do…hundreds and hundreds of things. During your efforts to complete the main quest or rise to power in a faction, don’t forget to leave the beaten path now and then to see what’s over the next ridge., Or, talk to people you meet to see what problems or assistance they may reveal to you. It is in these moments, and thousands of others like them, that you will forget the real world--sometimes for much longer than you intended--and lose yourself in ours. Perhaps it’ll be spent searching for a lost artifact that is rumored to be hidden in a tomb. Maybe you’ll choose a side in a war between rival guilds.
No matter what your preference, there’s no right or wrong way to play MORRWIND.
-The MORRWIND Team
http://img188.exs.cx/img188/459/bookletcover8ra.gif
http://img181.exs.cx/img181/9725/morrowindgamecover3qi.gif